22 May 2018

Anno Domini 1666 campaign update

Some updates and also some very nice artwork for the game, I think many are still waiting for the Cossacks to be revealed.

Some pictures of the plastic vs metal comparison, pictures are not of the best quality but I still think they capture the detail and crispness of the sculpts and the plastic material well, the model to the very right is a 3D printed member of the Broken Cross.


Some painted examples:



Some of the artwork

And some of the new add-ons and stretch goals, one of them is a social media stretch goal tied to the number of likes that the Anno Domini 1666 facebook page can get.


Miniatures aside, this is still a boardgame hybrid and many wonder about the rules and gameplay. I was told that more let's play videos with examples of various situations and gamepley will be posted fairly soon.

20 May 2018

Pillars of Eternity II: Deadfire PC game review

I'm currently playing Pillars of Eternity II: Deadfire on PC and am having a blast. I love the top-down perspective RPG's as I grew up with Baldur's Gate 1-2, Icewind Dale 1-2, Fallout 1-2 among others. 

Having enjoyed modern RPG masterpieces like the Witcher III: The Wild Hunt (I also had lots of fun with both Skyrim and Fallout New Vegas/Fallout 4) it can be nice to switch from 1st/3rd person to the isometric view and get back into party based playstyles.

I played the first Pillars of Eternity a LOT when it came out a few years ago and really enjoyed the gameplay. The story itself, I have to admit, did not enthrall me. But the characters, locations and gameplay was imo really good. I got the expansion White March for it but was a bit put off that I could not play it after having finished the main storyline, and having no time or energy to replay the several dozen hours sunk into Pillars of Eternity I cannot comment on how good that expansion was.

Now Pillars of Eternity II has been released and I just had to pick up the game. I did not read up a lot beforehand, I only knew that it would have more of a nautical/pirate theme this time around. And it does - which can sound a bit strange and hard to imagine how you blend Baldur's Gate style of gaming with pirates and naval battles.

But let's start from the beginning, Pillars 2 picks up where the first game ended. So much so, that you have the option to import all your choices made in the first game which will affect dialogue options and some other things in the sequel. I love when this is made possible. However, if you have not played or do not own the first game, or are unhappy with the choices made - then Pillars 2 allows you to go down a "backstory" sequence where you answer questions to various options. These answers you made are then used in the game whenever characters, factions or events from the first game get involved.

17 May 2018

Anno Domini 1666 Kickstarter is live and already funded!

My friends over at Wargamer.pl, creators of By Fire & Sword, are running their new project Anno Domini 1666 on Kickstarter. This time around the game is set in the same period as By Fire & Sword but is presented as a 28mm skirmish board game.

I was lucky enough to try out the beta version last year when visiting Poland (my thoughts here). Now the game has finally been revealed as a long awaited Kickstarter.

The campaign has already been funded during the first 24 hours of the campaign, and it is currently being expanded with stretch goals. The game features one of my favorite settings, 17th century Europe, and you have the option to pledge for hard plastic or metal versions of the miniatures for the game as well as the stretch goals.

The rulebook and the scenario book are also available for download, just bear in mind that the rules are not finalized, and the number of scenarios may grow as the campaign progresses. The number of add-on factions and characters, maps etc will also grow during the campaign.

I will not go into full detail, as the campaign does a good job presenting both the setting, story and various factions of the game over at the Kickstarter page. But I will drop a few pictures from the campaign so that you can see what's on offer :-)


This is an excellent opportunity to get great miniatures for the "Three Musketeers", heroes of Sienkiewicz "Trilogy" and other miniatures that will not only be playable in this specific game but also possible to use with other miniature wargames due to the scale and quality of the sculpts. The campaign itself ends in 25 days.

The Kickstarter can be reached by this LINK or by clicking on the Anno Domini 1666 banner on this blog.

https://www.kickstarter.com/projects/1263001724/anno-domini-1666?ref=user_menu




 

13 May 2018

Norman mounted hearthguard unit

First one, out of two, mounted Norman hearthguard units for my collection. I went with swords for their weapons to make them stand out from the spear/lance armed warriors. The miniatures are Conquest Games plastics. 

Painting these was slow but it picked up in the end. I really need to keep a steady painting schedule to get a good flow, but work and other stuff interrupts that more often than not. I had also forgotten how warm my computer chamber, where I do my painting, becomes in the summer months during the first half of the day which limits painting to afternoon/evening sessions.

After the second unit of mounted hearthguards I need to paint at least one more unit of mounted warriors... not really looking forward to that but then I will enjoy the fast painted infantry again as a reward to myself :-D

11 May 2018

Frostpunk PC game review

Frostpunk is the new game from the same studio that released "This War of Mine" a couple of years ago (review of that game can be read HERE ). Both games share similar themes, you play as civilians and both games focus on fighting the cold and staying alive in harsh conditions.
The difference between the games is that This War of Mine was set in a fairly contemporary setting and focused on a handful of individuals in a city under siege and focused on the micro management on getting food, supplies and improving your shelter. 

Frostpunk on the other hand is set in a steam punk city managment late 19th century setting where the world has been struck by a winter with freezing temperatures of up to -120 Celsius. Not much of a back story to this is given, and the game offers 3 separate scenarios that are unlocked as you play the game.

The first scenario is focusing on survival alone and mixes various aspects of the game. At the beginning of the scenario a group of survivors will find a steam furnace in a crater, and set up a small colony around it. You forage coal, wood and steel from pieces of junk found in the crater to build better shelters, upgrade new buildings and eventually set up self sufficiency with your own food productions. You can send out hunters to hunt for meat, and designate expeditions to wander the surrounding plateau looking for resources, survivors and "steam cores" which is  a rare resource that you can't manufacture yourself but which is vital in order to upgrade or build certain buildings of importance.

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